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    <title>Poseworks News and Updates - Shaders</title>
    <link>http://poseworks.com/serendipity/</link>
    <description>Information and updates for the complete Poseworks product line.</description>
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    <generator>Serendipity 0.8.2 - http://www.s9y.org/</generator>
    <pubDate>Sun, 28 Oct 2007 20:50:45 GMT</pubDate>

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        <title>RSS: Poseworks News and Updates - Shaders - Information and updates for the complete Poseworks product line.</title>
        <link>http://poseworks.com/serendipity/</link>
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<item>
    <title>pwCatch 1.8 Patch for DAZ Studio 1.8</title>
    <link>http://poseworks.com/serendipity/index.php?/archives/67-pwCatch-1.8-Patch-for-DAZ-Studio-1.8.html</link>
<category>Shaders</category>    <comments>http://poseworks.com/serendipity/index.php?/archives/67-pwCatch-1.8-Patch-for-DAZ-Studio-1.8.html#comments</comments>
    <wfw:comment>http://poseworks.com/serendipity/wfwcomment.php?cid=67</wfw:comment>
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    <author>dan.nicho@gmail.com (Dan)</author>
    <content:encoded>
A new patch is available for pwCatch to make it compatible with DAZ Studio 1.8.&lt;br /&gt;
&lt;br /&gt;
To install this patch:&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;If you did not download and install pwCatch for DAZ Studio 1.7, you must go to your DAZ account page, reset your pwCatch download, and install that update.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Unzip the linked file to your DAZ Studio directory.&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.poseworks.com/shaders/files/pwC.2007.10.28.part.zip&quot;&gt;&lt;b&gt;Download the pwCatch 1.8 patch&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Fixed in this update:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The &quot;Use Backdrop&quot; feature will no longer cause the object to render as all black in DS 1.8.&lt;/li&gt;&lt;/ul&gt;    </content:encoded>
    <pubDate>Sun, 28 Oct 2007 13:44:33 -0700</pubDate>
    <guid isPermaLink="false">http://poseworks.com/serendipity/index.php?/archives/67-guid.html</guid>
    </item>
<item>
    <title>pwCatch Online Help now available</title>
    <link>http://poseworks.com/serendipity/index.php?/archives/58-pwCatch-Online-Help-now-available.html</link>
<category>Shaders</category>    <comments>http://poseworks.com/serendipity/index.php?/archives/58-pwCatch-Online-Help-now-available.html#comments</comments>
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    <author>dan.nicho@gmail.com (Dan)</author>
    <content:encoded>
An online help section has been put up for pwCatch. This section contains all information that could be found in the Tutor software.&lt;br /&gt;
&lt;br /&gt;
If you have trouble accessing the Tutor, or prefer to access the information through your web browser, visit the &lt;b&gt;&lt;a href=&quot;http://poseworks.com/shaders/pwcatch&quot;&gt;pwCatch Online Help&lt;/a&gt;&lt;/b&gt; site.    </content:encoded>
    <pubDate>Sun, 29 Apr 2007 15:15:13 -0700</pubDate>
    <guid isPermaLink="false">http://poseworks.com/serendipity/index.php?/archives/58-guid.html</guid>
    </item>
<item>
    <title>pwSurface Online Help now available</title>
    <link>http://poseworks.com/serendipity/index.php?/archives/57-pwSurface-Online-Help-now-available.html</link>
<category>Shaders</category>    <comments>http://poseworks.com/serendipity/index.php?/archives/57-pwSurface-Online-Help-now-available.html#comments</comments>
    <wfw:comment>http://poseworks.com/serendipity/wfwcomment.php?cid=57</wfw:comment>
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    <author>dan.nicho@gmail.com (Dan)</author>
    <content:encoded>
An online help section has been put up for pwSurface. This section contains all information that could be found in the Tutor software.&lt;br /&gt;
&lt;br /&gt;
If you have trouble accessing the Tutor, or prefer to access the information through your web browser, visit the &lt;a href=&quot;http://poseworks.com/shaders/pwsurface/&quot;&gt;pwSurface Online Help&lt;/a&gt; site.    </content:encoded>
    <pubDate>Sat, 21 Apr 2007 14:19:09 -0700</pubDate>
    <guid isPermaLink="false">http://poseworks.com/serendipity/index.php?/archives/57-guid.html</guid>
    </item>
<item>
    <title>pwSurface one of the top ten products of 2006!</title>
    <link>http://poseworks.com/serendipity/index.php?/archives/52-pwSurface-one-of-the-top-ten-products-of-2006!.html</link>
<category>Shaders</category>    <comments>http://poseworks.com/serendipity/index.php?/archives/52-pwSurface-one-of-the-top-ten-products-of-2006!.html#comments</comments>
    <wfw:comment>http://poseworks.com/serendipity/wfwcomment.php?cid=52</wfw:comment>
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    <author>dan.nicho@gmail.com (Dan)</author>
    <content:encoded>
pwSurface is one of the ten best-selling DAZ Published Artist products to be released in 2006!&lt;br /&gt;
&lt;br /&gt;
You can see the full list of the &lt;a href=&quot;http://www.daz3d.com/i.x/shop/catmain/-/?cat=371&quot;&gt;Top Ten PA Products of 2006&lt;/a&gt; on Daz3d.com.    </content:encoded>
    <pubDate>Mon, 29 Jan 2007 22:58:00 -0700</pubDate>
    <guid isPermaLink="false">http://poseworks.com/serendipity/index.php?/archives/52-guid.html</guid>
    </item>
<item>
    <title>pwCatch--New compositing shader for DAZ|Studio!</title>
    <link>http://poseworks.com/serendipity/index.php?/archives/42-pwCatch-New-compositing-shader-for-DAZStudio!.html</link>
<category>Shaders</category>    <comments>http://poseworks.com/serendipity/index.php?/archives/42-pwCatch-New-compositing-shader-for-DAZStudio!.html#comments</comments>
    <wfw:comment>http://poseworks.com/serendipity/wfwcomment.php?cid=42</wfw:comment>
    <slash:comments>1</slash:comments>
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    <author>dan.nicho@gmail.com (Dan)</author>
    <content:encoded>
The latest member of the Poseworks Shader Collection, &lt;a href=&quot;http://www.daz3d.com/shop.php?op=itemdetails&amp;item=4464&quot;&gt;pwCatch&lt;/a&gt;, is now available for DAZ|Studio!&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://blog.poseworks.com/pwc_hippo.jpg&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
Bring your virtual world together with the real world with this surface shader for DAZ|Studio. Use pwCatch to catch and create shadows, capture reflections and integrate your scenes with other images the way that you've always imagined.&lt;br /&gt;&lt;a href=&quot;http://poseworks.com/serendipity/index.php?/archives/42-guid.html#extended&quot;&gt;(Read)&lt;/a&gt;    </content:encoded>
    <pubDate>Thu, 27 Jul 2006 23:49:22 -0700</pubDate>
    <guid isPermaLink="false">http://poseworks.com/serendipity/index.php?/archives/42-guid.html</guid>
    </item>
<item>
    <title>pwGhost and Puzzler now available for DAZ|Studio!</title>
    <link>http://poseworks.com/serendipity/index.php?/archives/36-pwGhost-and-Puzzler-now-available-for-DAZStudio!.html</link>
<category>Shaders</category>    <comments>http://poseworks.com/serendipity/index.php?/archives/36-pwGhost-and-Puzzler-now-available-for-DAZStudio!.html#comments</comments>
    <wfw:comment>http://poseworks.com/serendipity/wfwcomment.php?cid=36</wfw:comment>
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    <author>dan.nicho@gmail.com (Dan)</author>
    <content:encoded>
Check out &lt;a href=&quot;http://www.daz3d.com/shop.php?op=itemdetails&amp;item=4345&amp;cat=5&quot;&gt;&lt;b&gt;pwGhost&lt;/b&gt;&lt;/a&gt; and &lt;a href=&quot;http://www.daz3d.com/shop.php?op=itemdetails&amp;item=4346&amp;cat=5&quot;&gt;&lt;b&gt;Puzzler&lt;/b&gt;&lt;/a&gt;, both new today for DAZ|Studio 1.3.1.0!&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://blog.poseworks.com/ghost_puzzler.jpg&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://www.daz3d.com/shop.php?op=itemdetails&amp;item=4345&amp;cat=5&quot;&gt;pwGhost&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Phantoms and spirits will delight in this surface shader for DAZ|Studio. Use pwGhost to fill your renders with surreal shapes and eerie effects.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://www.daz3d.com/shop.php?op=itemdetails&amp;item=4346&amp;cat=5&quot;&gt;pwPuzzler&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Experience your renders in a whole new way with this game for DAZ|Studio. Use pwPuzzler to create tile puzzles from your scenes, and then play and share them with other users.&lt;br /&gt;&lt;a href=&quot;http://poseworks.com/serendipity/index.php?/archives/36-guid.html#extended&quot;&gt;(Read)&lt;/a&gt;    </content:encoded>
    <pubDate>Wed, 14 Jun 2006 22:02:00 -0700</pubDate>
    <guid isPermaLink="false">http://poseworks.com/serendipity/index.php?/archives/36-guid.html</guid>
    </item>
<item>
    <title>pwSurface Update now available</title>
    <link>http://poseworks.com/serendipity/index.php?/archives/35-pwSurface-Update-now-available.html</link>
<category>Shaders</category>    <comments>http://poseworks.com/serendipity/index.php?/archives/35-pwSurface-Update-now-available.html#comments</comments>
    <wfw:comment>http://poseworks.com/serendipity/wfwcomment.php?cid=35</wfw:comment>
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    <author>dan.nicho@gmail.com (Dan)</author>
    <content:encoded>
The update for pwSurface is now available. The following changes have been made:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Significantly faster shadow map generation&lt;br /&gt;
&lt;li&gt;Significantly faster AO&lt;br /&gt;
&lt;li&gt;Multiple opacity-mapped surfaces above an AO surface will now occlude correctly (before only the closest surface would occlude)&lt;br /&gt;
&lt;li&gt;Opacity maps saved as grayscale (not RGB) will now work as expected&lt;br /&gt;
&lt;li&gt;Displacement is now identical to the Dz- shaders&lt;br /&gt;
&lt;li&gt;&quot;Diffuse Fill Strength&quot; has been removed from the Tutor&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
To get the update, go to your DAZ account page, click &quot;Itemized Order History&quot;, locate &quot;pwSurface&quot; and click its &quot;Reset&quot; link. The download should become available in your account shortly thereafter. Contact DAZ's technical support if it does not.&lt;br /&gt;
&lt;br /&gt;
If you purchased pwSurface on or after 5/16/06, you do not need to get the update.    </content:encoded>
    <pubDate>Tue, 16 May 2006 15:05:07 -0700</pubDate>
    <guid isPermaLink="false">http://poseworks.com/serendipity/index.php?/archives/35-guid.html</guid>
    </item>
<item>
    <title>Presets a-go-go</title>
    <link>http://poseworks.com/serendipity/index.php?/archives/34-Presets-a-go-go.html</link>
<category>Shaders</category>    <comments>http://poseworks.com/serendipity/index.php?/archives/34-Presets-a-go-go.html#comments</comments>
    <wfw:comment>http://poseworks.com/serendipity/wfwcomment.php?cid=34</wfw:comment>
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    <author>dan.nicho@gmail.com (Dan)</author>
    <content:encoded>
If you haven't already, scope out the &lt;b&gt;&lt;a href=http://poseworks.com/smf/index.php?board=8.0&gt;pwSurface Presets discussion board&lt;/a&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
There are new presets popping up almost daily, and you can upload your own to share with other users. Recently, other DAZ Published Artists have been getting into the act. Neo10 just posted a series of skin presets, and others, like stonemason and AprilYSH, have sets in the works.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href=http://poseworks.com/smf/index.php?board=8.0&gt;Feel the love!&lt;/a&gt;&lt;/b&gt;    </content:encoded>
    <pubDate>Thu, 20 Apr 2006 03:56:24 -0700</pubDate>
    <guid isPermaLink="false">http://poseworks.com/serendipity/index.php?/archives/34-guid.html</guid>
    </item>
<item>
    <title>pwSurface has arrived!</title>
    <link>http://poseworks.com/serendipity/index.php?/archives/33-pwSurface-has-arrived!.html</link>
<category>Shaders</category>    <comments>http://poseworks.com/serendipity/index.php?/archives/33-pwSurface-has-arrived!.html#comments</comments>
    <wfw:comment>http://poseworks.com/serendipity/wfwcomment.php?cid=33</wfw:comment>
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    <author>dan.nicho@gmail.com (Dan)</author>
    <content:encoded>
&lt;b&gt;&lt;a href=http://www.daz3d.com/shop.php?op=itemdetails&amp;item=4184&gt;pwSurface&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
A potent surface shader that brings a wealth of professional features to DAZ|Studio. You'll be able to render lush, soft skin, luxurious jade, marble and many other different kinds of materials, using powerful tools like subsurface scattering, translucence, ambient occlusion and translucence.&lt;br /&gt;
Features&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Can be used with any figures, objects or maps that you own.&lt;br /&gt;
&lt;li&gt;Soft Diffusion and Specularity gives you precision control over how light hits the surface.&lt;br /&gt;
&lt;li&gt;Subsurface Scattering allows light to enter and illuminate the surface from within, and is the technique professionals turn to for simulating skin.&lt;br /&gt;
&lt;li&gt;Ambient Occlusion shadows wrinkles and crevasses, bringing definition and detail to your renders.&lt;br /&gt;
&lt;li&gt;Translucence allows light to shine through one side of the surface to the other, and is perfect for plants' stems and leaves.&lt;br /&gt;
&lt;li&gt;One-click quality control lets you pick your render time without any hassles.&lt;br /&gt;
&lt;li&gt;An interactive tutor that shows you the effects of each property and helps you pick settings as you go.&lt;br /&gt;
&lt;li&gt;Five material presets to help you get started.&lt;br /&gt;
&lt;li&gt;All standard surface features are supported.&lt;/ul&gt;    </content:encoded>
    <pubDate>Tue, 11 Apr 2006 15:11:43 -0700</pubDate>
    <guid isPermaLink="false">http://poseworks.com/serendipity/index.php?/archives/33-guid.html</guid>
    </item>
<item>
    <title>pwSurface</title>
    <link>http://poseworks.com/serendipity/index.php?/archives/32-pwSurface.html</link>
<category>Shaders</category>    <comments>http://poseworks.com/serendipity/index.php?/archives/32-pwSurface.html#comments</comments>
    <wfw:comment>http://poseworks.com/serendipity/wfwcomment.php?cid=32</wfw:comment>
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    <author>dan.nicho@gmail.com (Dan)</author>
    <content:encoded>
More teasing, this time you get a name and a bit juicier an image.&lt;br /&gt;
&lt;br /&gt;
&lt;img src=http://blog.poseworks.com/pwsu_frog.jpg&gt;    </content:encoded>
    <pubDate>Thu, 06 Apr 2006 17:20:01 -0700</pubDate>
    <guid isPermaLink="false">http://poseworks.com/serendipity/index.php?/archives/32-guid.html</guid>
    </item>
<item>
    <title>Shaders? What shaders?</title>
    <link>http://poseworks.com/serendipity/index.php?/archives/26-Shaders-What-shaders.html</link>
<category>Shaders</category>    <comments>http://poseworks.com/serendipity/index.php?/archives/26-Shaders-What-shaders.html#comments</comments>
    <wfw:comment>http://poseworks.com/serendipity/wfwcomment.php?cid=26</wfw:comment>
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    <author>dan.nicho@gmail.com (Dan)</author>
    <content:encoded>
&lt;div style=&quot;height:500px;&quot;&gt;New ultra-top-secret project. Here's a peek!&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.poseworks.com/shaders/images/tease_frogs.jpg&quot; width=&quot;235&quot; height=&quot;400&quot; alt=&quot;&quot;/&gt;&lt;/center&gt;&lt;br /&gt;
No postwork, no change in lighting conditions.&lt;br /&gt;
What good is an ultra-top-secret project if no one knows about it?&lt;/div&gt;    </content:encoded>
    <pubDate>Tue, 10 Jan 2006 07:21:10 -0700</pubDate>
    <guid isPermaLink="false">http://poseworks.com/serendipity/index.php?/archives/26-guid.html</guid>
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