Reflections
Using pwCatch, you can grab reflections from other objects in the scene, but have the object be otherwise invisible.
- Catch Reflections
- Reflection Color
- Reflection Strength
Turning Catch Reflections on will cause the surface to reflect other objects in the scene, but to be invisible otherwise.

- Figure A

- Figure B
In the above image, the blue object is set to Catch Reflections.
The Reflection Color property lets you multiply the reflection through a color.

- Figure A

- Figure B

- Figure C

- Figure D
For instance, if you have dark green water, you may want to change the Reflection Color to a dark green so that the reflection will appear more accurate.
Note that you cannot use reflection maps with pwCatch, only raytraced reflections.
In the above image, the blue object is set to Catch Reflections.
Reflection Strength changes how opaque a captured reflection appears.

- Figure A

- Figure B

- Figure C

- Figure D
In the above image, the blue object is set to Catch Reflections.
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